Jump! 2 – slot game with high RTP | GamblingShot

Jump! 2

🎰Provider
Habanero
🎨Theme
Other
📊RTP
97.00%
⚡Volatility
High
💰Max win
2000x
📐Grid
5×3 · Ways from 243 to 3125
🎮Demo
Yes — free
⚙️Mechanics
Respin Expanding Reels Collectible Symbols Free Spins Ways
Play

Jump! 2 slot review

Author: Andrey Terehov · Reviewed by: Viktor Koval · Updated

Hopscotch is played on a chalk grid: you hop from square to square until you reach the far end. Habanero's Jump! 2 is, by the rules, the sequel to Jump!, and the description promises an electrifying upgrade and the Mega Symbol Feature. Progress comes step by step here too: each re-spin unlocks 2 blocker symbols, and collecting winning symbols leads to the mega symbol.

Chalked out: a 5x3 grid, 243 to 3,125 ways (25 coins), high volatility, five RTP versions from 86% to 98% and a cap of x2,000. The core mechanic: a Joker that lands triggers re-spins, each re-spin unlocks 2 blockers, and a complete collection of winning symbols triggers the Mega Symbol Feature on the next spin.

What does a landing Joker change?

The hopping ground is a 5x3 grid, 15 positions, and the card lists 243 to 3,125 ways to pay (25 coins).

The Joker makes the first jump: once it lands, it triggers the re-spin feature. The card lists the Stacked spin feature as the special feature.

How do you reach the mega symbol?

Two tracks lead to the mega symbol: re-spins that unlock blockers, and the collection of winning symbols.

💡 The Joker opens re-spins

  • a Joker that lands triggers the re-spin feature;
  • each re-spin unlocks 2 blocker symbols;
  • during re-spins, Jokers stick to the reels.

💡 Collecting towards the mega symbol

  • winning symbols are collected;
  • once all symbols are collected, the Mega Symbol Feature triggers on the next spin;
  • during Free Games, Jokers stick to the reels too.

The order is strict: the mega symbol doesn't arrive the moment the collection is complete, but on the next spin.

How high can you jump?

High, but not sky-high: volatility is HIGH, and the maximum multiplier is x2,000, or 2,000 times the bet. That's the limit for the whole game — however many blockers the re-spins unlock.

Which RTP square your marker lands in, though, is the casino's call.

⚠️ The casino tosses the RTP marker

In hopscotch, you toss the marker yourself and hop to whichever square it lands in. In Jump! 2, the venue tosses the RTP "marker": 86%, 92%, 94%, 97% or 98%. Between the outermost squares lie exactly 12 percentage points of theoretical return. Where yours landed is shown in the game info — take a look before your first hop.

A clean hop

  • A Joker that lands triggers re-spins.
  • Each re-spin unlocks 2 blocker symbols.
  • During re-spins and Free Games, Jokers stick to the reels.
  • A complete collection of winning symbols triggers the Mega Symbol Feature on the next spin, and ways range from 243 to 3,125.

Stepped on the line

  • HIGH volatility, and the cap for the whole game is x2,000.
  • The mega symbol only comes once all winning symbols are collected, and only on the next spin.
  • A single re-spin unlocks just 2 blockers.
  • The casino may toss the RTP marker onto 86% — exactly 12 points below 98%.

Who should hop across these squares?

Player profileVerdictWhy
Fans of re-spins with sticky symbols🟢 YesA Joker that lands triggers re-spins, and during re-spins and Free Games, Jokers stick to the reels.
Collectors of winning symbols🟢 Likely yesOnce all winning symbols are collected, the Mega Symbol Feature triggers on the next spin.
Anyone expecting every blocker to open in a single re-spin🟠 Likely noEach re-spin unlocks 2 blocker symbols.
Players counting on the mega symbol every spin🟡 CautionIt takes a complete collection of winning symbols; volatility is HIGH, and the RTP marker may land on 86%.

⚡ Jump! 2: square by square

Square one — the Joker: once it lands, it triggers re-spins, and during re-spins and Free Games it sticks to the reels. Square two — the blockers: each re-spin unlocks two. Square three — the collection: once all winning symbols are collected, the Mega Symbol Feature triggers on the next spin. The far end — the numbers: 243 to 3,125 ways, HIGH volatility, an x2,000 cap and an RTP version between 86% and 98% chosen by the casino; check it in the game info. In hopscotch, you reach the far end square by square; in Jump! 2, the mega symbol arrives once the collection has no empty spaces left.

Game screenshots

Jump! 2 FAQ

1 What triggers a Respin in Jump! 2?

A joker that lands on the grid. During Respins, jokers stick to the reels and stay in place.

2 What does each Respin unlock in Jump! 2?

Two blocker symbols. When the blockers are removed, new positions appear on the grid, and there are more ways to win.

3 How many ways to win are there in Jump! 2?

From 243 to 3125. At the start, the 5×3 grid is in play, and the maximum unlocks when all blockers have been removed.

4 How do you trigger Mega Symbol in Jump! 2?

Collect all the winning symbols. Every symbol that forms a win is added to the collection, and once it's complete, the feature triggers on the next spin.

5 How is Jump! 2 different from the first game?

Respins and the symbol collection are still there, but the grid now grows as blockers are removed. There are now up to 3125 ways to win instead of 1024, and the cap has risen from 1440x to 2000x the bet.