Thors Rage 2
New- 🎰Provider
- Red Tiger
- 📅Release date
- 🎨Theme
- Norse & Vikings
- 📊RTP
- 96.11%
- ⚡Volatility
- Very High
- 💰Max win
- 20000x
- 📐Grid
- 6×5
- 🛒Bonus buy
- Yes
- 🪙Min bet
- 0,10 €
- 💸Max bet
- 500,00 €
- 🎮Demo
- Yes — free
- ⚙️Mechanics
- Wild Scatter Free Spins Buy Bonus Multiplier Cascading Sticky Wild Pays Anywhere
- 🆕Status
- New
Thors Rage 2 slot review
Thunder strikes twice. Thor returns to the nine realms with a storm that is bigger, louder, and far from finished. Thor's Rage 2 from Red Tiger builds the game around the multiplier: lightning tears across the reels, Keeper Wilds dig in, and two bonus paths wait at the eye of the storm.
6×5 grid, Scatter Pay from 8 matching symbols, Insane volatility, 96.11% RTP, 27.63% Hit Frequency, up to x20,000 max payout, 0.10–500.00 € bets.
How it works
A win pays for 8 or more matching symbols anywhere on screen, and its size is set by the total number of those symbols showing at the end of the spin. Winning symbols disappear, new ones drop in, and there is no limit to the number of chain reactions. The key moment comes at the end of the chain: the multiplier symbols are added up, and the total win of the chain is multiplied by that sum. For example, if the chain's wins add up to 10x the bet and multipliers x5 and x20 land, the result is 10 × 25 = 250x. Multiplier values are x2, x3, x4, x5, x6, x8, x10, x12, x15, x20, x25, x50, x100, x250, x500, and x1000. The Wild substitutes for all paying symbols.
Bonus features
Every mechanic here works for the multiplier, and the bonus lets you build it up in two ways. Judging by the description, in the base game the Free Spins type is revealed by uncovering one of two options, so there's no real choice. You can only deliberately get Storm or Thunder through a purchase.
💡 A Wild that doesn't leave
A regular Wild that takes part in a win doesn't disappear in the chain reaction but turns into a Multiplier symbol. A Keeper Wild acts as a Wild and stays on screen until it takes part in a win. If it didn't win when it landed, on the next spin it drops to the lowest position of the reel and waits there for its win.
💡 Free Spins and Super Spins
4 or 5 Scatters in a spin trigger 15 Free Spins or Super Free Spins respectively. 3 or 4 Scatters during the round award +5 spins, and with 4 Scatters the remaining spins are upgraded to Super Spins too. The 5th Scatter in a base spin and the 4th Scatter in Free Spins are always shown as Super Spins, and Scatters can't land in Super Spins themselves.
💡 Storm: the multiplier builds itself
The gist: the multipliers that take part in wins add up into a running total above the reels that doesn't reset until the end of the round. For example, x5 wins, then x10 takes part in a win, and the total multiplier becomes x15. Wins that aren't in a combination with a newly landed multiplier don't activate the total, so everything depends on which multipliers land and play. In Storm Super Spins the multipliers start at a minimum of x5, and the total multiplier applies to all wins, even without a new symbol.
💡 Thunder: the multiplier grows along a bar
The gist: all multipliers and Wilds are replaced with Keeper Wilds, and a bar of three levels with three steps each fills with every Keeper Wild that lands. For example, three Keeper Wilds close the first level and the third is guaranteed to become x25, the next three give x100, and three more give x500. After the last level is closed, the bar resets and every level's multiplier is set to the last one, so x500 can be won several times. In Thunder Super Spins the multipliers hold a minimum of x5 and the level values are higher: x50, x250, and x1000.
💡 Purchases
Six options are available: Bonus Hunt (a 5 times greater chance of Multiplier, Wild, and Keeper Wild symbols), Multiplier Rage (a 5 times greater chance of Scatters), Storm Free Spins and Thunder Free Spins (4 or more Scatters guaranteed, triggering the matching bonus type), and Storm Super Spins and Thunder Super Spins (5 Scatters guaranteed).
Volatility
Insane volatility here pairs with a 27.63% Hit Frequency: wins in the base game come noticeably more often than that risk level would suggest. But the truly big sums are collected in Free Spins, where multipliers in both paths go up to x1000. The paths differ in the character of risk: Thunder has guaranteed multipliers at the end of each bar level, while in Storm the result depends on which multipliers land and win.
⚠️ Hard win cap
The maximum win is limited to 20,000x the stake. As soon as the total win of a round reaches that mark, the round ends immediately and the maximum is awarded. Any remaining Free Spins are forfeited.
Pros
- A 27.63% Hit Frequency at Insane volatility: the base game pays often
- Two different bonus paths with multipliers up to x1000: accumulation in Storm and a bar in Thunder
- Unlimited chain reactions on every spin
- Six purchase options, from boosted chances to a guaranteed bonus
Cons
- ⚠️ Restricted Access: availability depends on jurisdiction and casino licensing
- You can't pick the Free Spins type in the base game, since it's revealed by uncovering; choosing is only available through a purchase
- When 20,000x is reached the round ends early and any remaining Free Spins are forfeited
- Insane volatility and bets of up to 500.00 € call for a deep bankroll
Who it suits
| Player profile | Verdict | Why |
|---|---|---|
| Hunters of multipliers | 🟢 Great fit | Multipliers up to x1000 in both bonus paths and a 20,000x ceiling are built for exactly this playstyle |
| Players who prefer predictable progress | 🟢 Great fit | Thunder gives guaranteed multipliers at the end of each bar level |
| Players who like gambling on a lucky multiplier | 🟠 Likely a fit | In Storm the result depends on which multipliers land and win, but the running total never resets |
| Players on a tight bankroll | 🔴 Not a fit | Insane volatility and bets of up to 500.00 € call for a serious buffer |
⚡ Is Thor's Rage 2 worth playing?
Yes, if you like a game about the multiplier. If you prefer predictable progress, Thunder with guaranteed multipliers on every bar level will feel closer to you. If you enjoy gambling on a lucky multiplier, Storm with its running total that builds until the end of the round is the better fit. Both paths lead to x1000, and you can try the one you want through a purchase.
Game screenshots
Thors Rage 2 FAQ
1
What is a Keeper Wild in Thor's Rage 2?
A Wild that remains on the screen until it takes part in a win. If it does not, it drops to a lower position on the next spin.
2
How are Storm Spins different from Thunder Spins in Thor's Rage 2?
In Storm Spins, multipliers accumulate in a combined counter above the reels. In Thunder Spins, all Wilds become Keeper Wilds, while the progress meter awards guaranteed x25, x100, and x500 multipliers.
3
What is the maximum multiplier in Thor's Rage 2?
Up to x1000 on a single symbol. The overall maximum win is 20000x the bet.
4
How do you trigger Super Spins in Thor's Rage 2?
Land 5 Scatters in a single spin. Or land 4 Scatters during Free Spins: the remaining spins will also become Super Spins.
5
What happens to a Wild after a win?
It does not disappear during the cascade but turns into a multiplier symbol and boosts subsequent combinations.
6
How much does it cost to buy the bonus in Thor's Rage 2?
There are 6 options available: Storm and Thunder in regular and Super versions, plus the Bonus Hunt and Multiplier Rage boosters with a 5x higher chance.
7
How many Free Spins does Thor's Rage 2 award?
15 for 4 Scatters, plus 5 more for every new 3–4 Scatters that land during the round.