Toro 911
Provider
ELK Studios
RTP
94.00%
Volatility
high
Status
New
About Toro 911
Provider: ELK Studios
Mechanics: Toro Walking Wild · Diaz Sticky Wild · Matadors · Clean the Streets · X-iter™
Volatility: ░░░░█ High
RTP: 94.00% ⚠️ below market average
Max Win: 10,000× bet
The city is burning. Mayor Diaz and his goons rule through fear and greed. But when justice calls, Toro answers — horns of honour and a badge of steel, charging through the streets to take back the city. Toro 911 is Wild Toro in an urban setting, with Diaz as an active antagonist right on the grid.
The 5×7 grid runs 421 paylines. Toro is a walking wild with a ×8 multiplier — he moves and leaves a trail of wilds behind. Diaz is a sticky wild that only moves when Toro charges at him, staying on the grid until the spin ends or Toro knocks him out. Matadors are wilds with ×2, ×3, ×4, ×6 multipliers — they award respins while at least one is on the grid; during the respin each Matador either disappears or moves to a new position.
Clean the Streets is the key moment: when both Toro and Diaz are simultaneously on the grid, Diaz spawns Matadors, and Toro charges through them first before reaching Diaz. If Diaz and Matadors are on the grid at the same time, Diaz boosts the multiplier values of all remaining Matadors.
5×7 grid, 421 paylines. X-iter™ with 5 modes.
🐂 Toro — walking wild ×8; moves across the grid generating respins and leaving a trail of wilds
🤵 Diaz — sticky wild; only moves when fleeing Toro; stays until end of spin or Toro collision
🥷 Matadors — wilds with ×2/×3/×4/×6; award respins while any remain on the grid; move or disappear during respins
🏙️ Clean the Streets — Toro + Diaz on the grid simultaneously; Diaz spawns Matadors; Toro clears Matadors first then charges Diaz
📈 Matadors & Diaz — Diaz adjacent to Matadors boosts their multiplier values
🎰 X-iter™ — 5 modes: from 2.5× to 100× (guaranteed Clean the Streets)
In the base game, the mechanic builds around intersections: Toro + Matador = multiplier wild in a respin chain. Toro + Diaz = Clean the Streets and an escalating sequence. Diaz + Matador = boosted multipliers.
X-iter™ — modes:
— 2.5× — Feat Hunt with 3× chance
— 5× — Feat Hunt
— 10× — Feat Hunt
— 25× — Playmaker
— 100× — Guaranteed Clean the Streets
✅ Three interacting characters — Toro + Diaz + Matadors create a living narrative mechanic
✅ Clean the Streets as a climax — one of the most visually satisfying chain moments in ELK
✅ Matadors with different multipliers build a sense of escalation through respins
❌ RTP 94.00% ⚠️ — below market average
❌ No traditional scatter bonus — all potential lives in the base game through character intersections
❌ Max X-iter™ at 100× — no traditional Super Bonus format
Toro 911 is a slot where three characters hunt each other across the grid — and when they all meet at once, the streets get cleaned.
Mechanics: Toro Walking Wild · Diaz Sticky Wild · Matadors · Clean the Streets · X-iter™
Volatility: ░░░░█ High
RTP: 94.00% ⚠️ below market average
Max Win: 10,000× bet
The city is burning. Mayor Diaz and his goons rule through fear and greed. But when justice calls, Toro answers — horns of honour and a badge of steel, charging through the streets to take back the city. Toro 911 is Wild Toro in an urban setting, with Diaz as an active antagonist right on the grid.
The 5×7 grid runs 421 paylines. Toro is a walking wild with a ×8 multiplier — he moves and leaves a trail of wilds behind. Diaz is a sticky wild that only moves when Toro charges at him, staying on the grid until the spin ends or Toro knocks him out. Matadors are wilds with ×2, ×3, ×4, ×6 multipliers — they award respins while at least one is on the grid; during the respin each Matador either disappears or moves to a new position.
Clean the Streets is the key moment: when both Toro and Diaz are simultaneously on the grid, Diaz spawns Matadors, and Toro charges through them first before reaching Diaz. If Diaz and Matadors are on the grid at the same time, Diaz boosts the multiplier values of all remaining Matadors.
5×7 grid, 421 paylines. X-iter™ with 5 modes.
🐂 Toro — walking wild ×8; moves across the grid generating respins and leaving a trail of wilds
🤵 Diaz — sticky wild; only moves when fleeing Toro; stays until end of spin or Toro collision
🥷 Matadors — wilds with ×2/×3/×4/×6; award respins while any remain on the grid; move or disappear during respins
🏙️ Clean the Streets — Toro + Diaz on the grid simultaneously; Diaz spawns Matadors; Toro clears Matadors first then charges Diaz
📈 Matadors & Diaz — Diaz adjacent to Matadors boosts their multiplier values
🎰 X-iter™ — 5 modes: from 2.5× to 100× (guaranteed Clean the Streets)
In the base game, the mechanic builds around intersections: Toro + Matador = multiplier wild in a respin chain. Toro + Diaz = Clean the Streets and an escalating sequence. Diaz + Matador = boosted multipliers.
X-iter™ — modes:
— 2.5× — Feat Hunt with 3× chance
— 5× — Feat Hunt
— 10× — Feat Hunt
— 25× — Playmaker
— 100× — Guaranteed Clean the Streets
✅ Three interacting characters — Toro + Diaz + Matadors create a living narrative mechanic
✅ Clean the Streets as a climax — one of the most visually satisfying chain moments in ELK
✅ Matadors with different multipliers build a sense of escalation through respins
❌ RTP 94.00% ⚠️ — below market average
❌ No traditional scatter bonus — all potential lives in the base game through character intersections
❌ Max X-iter™ at 100× — no traditional Super Bonus format
Toro 911 is a slot where three characters hunt each other across the grid — and when they all meet at once, the streets get cleaned.